--[[
    @Author       : GGELUA
    @Date         : 2022-04-19 10:45:32
Last Modified by: GGELUA
Last Modified time: 2023-11-26 21:22:49
--]]
function __取界面小图标(zj)
	local zjs = {}
	if zj == "摄妖香" then
		zjs[1] = 0x3ab6780f
		zjs[2] = 0xde5dbdfd
		zjs[3] = "wzife.wd1"
	elseif zj == "丹药紫" then
		zjs[1] = 0x24c33db7
		zjs[2] = 0x61000754
		zjs[3] = "wzife.wd1"
	elseif zj == "丹药绿" then
		zjs[1] = 0x54f0ed9b
		zjs[2] = 0x81ba998e
		zjs[3] = "wzife.wd1"
	elseif zj == "丹药蓝" then
		zjs[1] = 0x8beb614e
		zjs[2] = 0x2ea936e3
		zjs[3] = "wzife.wd1"
	elseif zj == "丹药黄" then
		zjs[1] = 0xefaeb7bb
		zjs[2] =0x994a022e
		zjs[3] = "wzife.wd1"
	elseif zj == "翅膀" then
		zjs[1] = 0x41d36e7e
		zjs[2] =0x41a7c6c1
		zjs[3] = "wzife.wd1"
	elseif zj == "心" then
		zjs[1] = 0xed258967
		zjs[2] =0x3d580ca6
		zjs[3] = "wzife.wd1"
	elseif zj == "宝箱" then
		zjs[1] = 0x4a95b4d0
		zjs[2] =0x5f31923c
		zjs[3] = "wzife.wd1"
	elseif zj == "火" then
		zjs[1] = 0x3e1ca604
		zjs[2] =0x1e0ee479
		zjs[3] = "wzife.wd1"
	elseif zj == "离线经验加成" then
		zjs[1] = 0xf73aa23d
		zjs[2] =0x2989d09
		zjs[3] = "wzife.wd1"
	elseif zj == "树叶" then
		zjs[1] = 0x8ad8ab32
		zjs[2] =0xc6f35885
		zjs[3] = "wzife.wd1"
	elseif zj == "问号" then
		zjs[1] = 0x2ecec5fa
		zjs[2] =0xcee1e88c
		zjs[3] = "wzife.wd1"
	elseif zj == "毛笔" then
		zjs[1] = 0x4bd8ba48
		zjs[2] =0xa8bf2975
		zjs[3] = "wzife.wd1"
	elseif zj == "离线储备加成" then
		zjs[1] = 0xf335d150
		zjs[2] =0xd66565ea
		zjs[3] = "wzife.wd1"
	elseif zj == "剪刀手" then
		zjs[1] = 0xf1ac5f88
		zjs[2] =0xcff1459e
		zjs[3] = "wzife.wd1"
	elseif zj == "蜘蛛" then
		zjs[1] = 0xf61c3184
		zjs[2] =0xacb9752b
		zjs[3] = "wzife.wd1"
	elseif zj == "心碎" then
		zjs[1] = 0x3d4d2758
		zjs[2] =0x229c127c
		zjs[3] = "wzife.wd1"
	elseif zj == "莲座" then
		zjs[1] = 0x28e5311b
		zjs[2] =0x80ade1b4
		zjs[3] = "wzife.wd1"
	elseif zj == "虚弱" then
		zjs[1] = 0xeb11694b
		zjs[2] =0x1ae89684
		zjs[3] = "wzife.wd1"
	elseif zj == "拳头" then
		zjs[1] = 0x67aaefcd
		zjs[2] =0xc0a9b3f8
		zjs[3] = "wzife.wd1"
	elseif zj == "骷髅头" then
		zjs[1] = 0xe929d40f
		zjs[2] =0x26d5d07e
		zjs[3] = "wzife.wd1"
	elseif zj == "白菜" then
		zjs[1] =0xc789f28f
		zjs[2] =0x122f0f47
		zjs[3] = "wzife.wd1"
	elseif zj == "鸽子" then
		zjs[1] =0x8eac70f1
		zjs[2] =0xc7c409c5
		zjs[3] = "wzife.wd1"
	elseif zj == "流火" then
		zjs[1] =0xcc5c6e2f
		zjs[2] =0x90e374a
		zjs[3] = "wzife.wd1"
	elseif zj == "婴儿" then
		zjs[1] =0xd1c773a0
		zjs[2] =0xb2af45b3
		zjs[3] = "wzife.wd1"
	elseif zj == "蓝火头" then
		zjs[1] =0x8eb86f68
		zjs[2] =0x66324c99
		zjs[3] = "wzife.wd1"
	elseif zj == "彩虹" then
		zjs[1] =0x9908e263
		zjs[2] =0x5dcd56ce
		zjs[3] = "wzife.wd1"
	elseif zj == "嘴唇" then
		zjs[1] =0xa87da61c
		zjs[2] =0x1d902490
		zjs[3] = "wzife.wd1"
	elseif zj == "蝴蝶" then
		zjs[1] =0x986e4394
		zjs[2] =0xe71d2f5f
		zjs[3] = "wzife.wd1"
	elseif zj == "奔跑" then
		zjs[1] =0x9911bc29
		zjs[2] =0xa92286c0
		zjs[3] = "wzife.wd1"
	elseif zj == "乌龟" then
		zjs[1] =0xc011687b
		zjs[2] =0x9f474c0f
		zjs[3] = "wzife.wd1"
	elseif zj == "狮子" then
		zjs[1] =0xe977a845
		zjs[2] =0x312a2187
		zjs[3] = "wzife.wd1"
	elseif zj == "竹笋" then
		zjs[1] =0x79fa3f6d
		zjs[2] =0x57c5a649
		zjs[3] = "wzife.wd1"
	elseif zj == "弓箭" then
		zjs[1] =0x781da811
		zjs[2] =0xbae626f8
		zjs[3] = "wzife.wd1"
	elseif zj == "龙卷风" then
		zjs[1] =0xe514f02b
		zjs[2] =0xe6e67711
		zjs[3] = "wzife.wd1"
	elseif zj == "爪印" then
		zjs[1] =0x605779aa
		zjs[2] =0xee15d655
		zjs[3] = "wzife.wd1"
	elseif zj == "肌肉" then
		zjs[1] =0xe5da2599
		zjs[2] =0x16be59e3
		zjs[3] = "wzife.wd1"
	elseif zj == "宝箱2" then
		zjs[1] =0x4f7c3447
		zjs[2] =0x59e2a565
		zjs[3] = "wzife.wd1"
	elseif zj == "蛇" then
		zjs[1] =0xd1d86d54
		zjs[2] =0xbc37a095
		zjs[3] = "wzife.wd1"
	elseif zj == "爪尖" then
		zjs[1] =0xe29c7276
		zjs[2] =0xe08b50cc
		zjs[3] = "wzife.wd1"
	elseif zj == "海浪" then
		zjs[1] =0xa4acc8e8
		zjs[2] =0x99a2a32e
		zjs[3] = "wzife.wd1"
	elseif zj == "太阳" then
		zjs[1] =0x77c62ee0
		zjs[2] =0xbffe1444
		zjs[3] = "wzife.wd1"
	elseif zj == "金丹" then
		zjs[1] =0x74e1cf0d
		zjs[2] =0xe8581220
		zjs[3] = "wzife.wd1"
	elseif zj == "旗子" then
		zjs[1] =0x70cd1776
		zjs[2] =0xf318fdef
		zjs[3] = "wzife.wd1"
	elseif zj == "玉净瓶" then
		zjs[1] =0x7416e5b6
		zjs[2] =0x7b1a158d
		zjs[3] = "wzife.wd1"
	elseif zj == "云朵" then
		zjs[1] =0xa54d5872
		zjs[2] =0x45e15411
		zjs[3] = "wzife.wd1"
	elseif zj == "扇子" then
		zjs[1] =0x14b50878
		zjs[2] =0x8b88a88
		zjs[3] = "wzife.wd1"
	elseif zj == "眼睛" then
		zjs[1] =0x274346e
		zjs[2] =0x1a2d012
		zjs[3] = "wzife.wd1"
	elseif zj == "木鱼" then
		zjs[1] =0x1139d6aa
		zjs[2] =0xb97a817d
		zjs[3] = "wzife.wd1"
	elseif zj == "闪电" then
		zjs[1] =0xc4620dc
		zjs[2] =0xf5a8b88c
		zjs[3] = "wzife.wd1"
	elseif zj == "花骨朵" then
		zjs[1] =0x853f35d5
		zjs[2] =0xd40dbfa6
		zjs[3] = "wzife.wd1"
	elseif zj == "变身卡" then
		zjs[1] =0x462db5f2
		zjs[2] =0x27cabf0b
		zjs[3] = "common/wzife.wd1"
	end
	return zjs
end

function __取界面小图标外框(zj)
	local zjs = {}
	if zj == "绿色" then
		zjs[1] = 0x8eaa4f08
		zjs[2] =0x13153890
		zjs[3] = "wzife.wd1"
	elseif zj == "橙色" then
		zjs[1] =0x47fab5d2
		zjs[2] =0x73b9ccf0
		zjs[3] = "wzife.wd1"
	elseif zj == "黑色" then
		zjs[1] =0x950db829
		zjs[2] =0x88bc4e93
		zjs[3] = "wzife.wd1"
	end
	return zjs
end
function 取祥瑞模型(人物,模型,戰鬥)
	local pgs={}
	local osd=模型.."_"..人物
	if 人物=="影精灵" and _祥瑞模型[osd]==nil then
		osd=模型.."_骨精灵"
	end
	-- print("取祥瑞模型:%s",osd)
		if _祥瑞模型[osd] and 戰鬥 and _祥瑞模型[osd].攻击 then
				pgs[1] = _祥瑞模型[osd].攻击
				pgs[2] = _祥瑞模型[osd].攻击
				pgs[3] = _祥瑞模型[osd].待战
				pgs[4] = _祥瑞模型[osd].待战
				pgs[6] = _祥瑞模型[osd].待战
				pgs[7] = _祥瑞模型[osd].施法
				pgs[8] = _祥瑞模型[osd].行走
				pgs[9] = _祥瑞模型[osd].待战
				pgs[10] = _祥瑞模型[osd].文件 or "xiangr.wdf"
		elseif _祥瑞模型[osd] and not 戰鬥 then
				pgs[1] = _祥瑞模型[osd].待战
				pgs[2] = _祥瑞模型[osd].行走
				pgs[3] = _祥瑞模型[osd].文件 or "xiangr.wdf"
		end
		table.print(_祥瑞模型[osd])
		return pgs
	end
	_祥瑞模型={}
	_祥瑞模型.黑麒麟_飞燕女=
	{攻击=10000001,
	 行走=10000002,
	 施法=10000003,
	 待战=10000004,
	}
	_祥瑞模型.黑麒麟_骨精灵=
	{攻击=5,
	 行走=6,
	 施法=7,
	 待战=8,
	}
	_祥瑞模型.黑麒麟_鬼潇潇=
	{攻击=9,
	 行走=10,
	 施法=11,
	 待战=12,
	}
	_祥瑞模型.黑麒麟_狐美人=
	{攻击=13,
	 行走=14,
	 施法=15,
	 待战=16,
	}
	_祥瑞模型.黑麒麟_虎头怪=
	{攻击=17,
	 行走=18,
	 施法=19,
	 待战=20,
	}
	_祥瑞模型.黑麒麟_剑侠客=
	{攻击=21,
	 行走=22,
	 施法=23,
	 待战=24,
	}
	_祥瑞模型.黑麒麟_巨魔王=
	{攻击=25,
	 行走=26,
	 施法=27,
	 待战=28,
	}
	_祥瑞模型.黑麒麟_龙太子=
	{攻击=29,
	 行走=30,
	 施法=31,
	 待战=32,
	}
	_祥瑞模型.黑麒麟_杀破狼=
	{攻击=33,
	 行走=34,
	 施法=35,
	 待战=36,
	}
	_祥瑞模型.黑麒麟_神天兵=
	{攻击=37,
	 行走=38,
	 施法=39,
	 待战=40,
	}
	_祥瑞模型.黑麒麟_桃夭夭=
	{攻击=41,
	 行走=42,
	 施法=43,
	 待战=44,
	}
	_祥瑞模型.黑麒麟_巫蛮儿=
	{攻击=45,
	 行走=46,
	 施法=47,
	 待战=48,
	}
	_祥瑞模型.黑麒麟_舞天姬=
	{攻击=49,
	 行走=50,
	 施法=51,
	 待战=52,
	}
	_祥瑞模型.黑麒麟_逍遥生=
	{攻击=53,
	 行走=54,
	 施法=55,
	 待战=56,
	}
	_祥瑞模型.黑麒麟_玄彩娥=
	{攻击=57,
	 行走=58,
	 施法=59,
	 待战=60,
	}
	_祥瑞模型.黑麒麟_偃无师=
	{攻击=61,
	 行走=62,
	 施法=63,
	 待战=64,
	}
	_祥瑞模型.黑麒麟_英女侠=
	{攻击=65,
	 行走=66,
	 施法=67,
	 待战=68,
	}
	_祥瑞模型.黑麒麟_羽灵神=
	{攻击=69,
	 行走=70,
	 施法=71,
	 待战=72,
	}
	
	
	
	_祥瑞模型.胖胖龙_飞燕女=
	{攻击=101,
	 行走=102,
	 施法=103,
	 待战=104,
	}
	_祥瑞模型.胖胖龙_骨精灵=
	{攻击=105,
	 行走=106,
	 施法=107,
	 待战=108,
	}
	_祥瑞模型.胖胖龙_鬼潇潇=
	{攻击=109,
	 行走=110,
	 施法=111,
	 待战=112,
	}
	_祥瑞模型.胖胖龙_狐美人=
	{攻击=113,
	 行走=114,
	 施法=115,
	 待战=116,
	}
	_祥瑞模型.胖胖龙_虎头怪=
	{攻击=117,
	 行走=118,
	 施法=119,
	 待战=120,
	}
	_祥瑞模型.胖胖龙_剑侠客=
	{攻击=121,
	 行走=122,
	 施法=123,
	 待战=124,
	}
	_祥瑞模型.胖胖龙_巨魔王=
	{攻击=125,
	 行走=126,
	 施法=127,
	 待战=128,
	}
	_祥瑞模型.胖胖龙_龙太子=
	{攻击=129,
	 行走=130,
	 施法=131,
	 待战=132,
	}
	_祥瑞模型.胖胖龙_杀破狼=
	{攻击=133,
	 行走=134,
	 施法=135,
	 待战=136,
	}
	_祥瑞模型.胖胖龙_神天兵=
	{攻击=137,
	 行走=138,
	 施法=139,
	 待战=140,
	}
	_祥瑞模型.胖胖龙_桃夭夭=
	{攻击=141,
	 行走=142,
	 施法=143,
	 待战=144,
	}
	_祥瑞模型.胖胖龙_巫蛮儿=
	{攻击=145,
	 行走=146,
	 施法=147,
	 待战=148,
	}
	_祥瑞模型.胖胖龙_舞天姬=
	{攻击=149,
	 行走=150,
	 施法=151,
	 待战=152,
	}
	_祥瑞模型.胖胖龙_逍遥生=
	{攻击=153,
	 行走=154,
	 施法=155,
	 待战=156,
	}
	_祥瑞模型.胖胖龙_玄彩娥=
	{攻击=157,
	 行走=158,
	 施法=159,
	 待战=160,
	}
	_祥瑞模型.胖胖龙_偃无师=
	{攻击=161,
	 行走=162,
	 施法=163,
	 待战=164,
	}
	_祥瑞模型.胖胖龙_英女侠=
	{攻击=165,
	 行走=166,
	 施法=167,
	 待战=168,
	}
	_祥瑞模型.胖胖龙_羽灵神=
	{攻击=169,
	 行走=170,
	 施法=171,
	 待战=172,
	}
	
	
	
	_祥瑞模型.锦鲤_飞燕女=
	{攻击=201,
	 行走=202,
	 施法=203,
	 待战=202,
	}
	_祥瑞模型.锦鲤_骨精灵=
	{攻击=205,
	 行走=206,
	 施法=207,
	 待战=206,
	}
	_祥瑞模型.锦鲤_鬼潇潇=
	{攻击=209,
	 行走=210,
	 施法=211,
	 待战=210,
	}
	_祥瑞模型.锦鲤_狐美人=
	{攻击=213,
	 行走=214,
	 施法=215,
	 待战=214,
	}
	_祥瑞模型.锦鲤_虎头怪=
	{攻击=217,
	 行走=218,
	 施法=219,
	 待战=218,
	}
	_祥瑞模型.锦鲤_剑侠客=
	{攻击=221,
	 行走=222,
	 施法=223,
	 待战=222,
	}
	_祥瑞模型.锦鲤_巨魔王=
	{攻击=225,
	 行走=226,
	 施法=227,
	 待战=226,
	}
	_祥瑞模型.锦鲤_龙太子=
	{攻击=229,
	 行走=230,
	 施法=231,
	 待战=230,
	}
	_祥瑞模型.锦鲤_杀破狼=
	{攻击=233,
	 行走=234,
	 施法=235,
	 待战=234,
	}
	_祥瑞模型.锦鲤_神天兵=
	{攻击=237,
	 行走=238,
	 施法=239,
	 待战=238,
	}
	_祥瑞模型.锦鲤_桃夭夭=
	{攻击=241,
	 行走=242,
	 施法=243,
	 待战=242,
	}
	_祥瑞模型.锦鲤_巫蛮儿=
	{攻击=245,
	 行走=246,
	 施法=247,
	 待战=246,
	}
	_祥瑞模型.锦鲤_舞天姬=
	{攻击=249,
	 行走=250,
	 施法=251,
	 待战=250,
	}
	_祥瑞模型.锦鲤_逍遥生=
	{攻击=253,
	 行走=254,
	 施法=255,
	 待战=254,
	}
	_祥瑞模型.锦鲤_玄彩娥=
	{攻击=257,
	 行走=258,
	 施法=259,
	 待战=258,
	}
	_祥瑞模型.锦鲤_偃无师=
	{攻击=261,
	 行走=262,
	 施法=263,
	 待战=262,
	}
	_祥瑞模型.锦鲤_英女侠=
	{攻击=265,
	 行走=266,
	 施法=267,
	 待战=266,
	}
	_祥瑞模型.锦鲤_羽灵神=
	{攻击=269,
	 行走=270,
	 施法=271,
	 待战=270,
	}
	_祥瑞模型.锦鲤_影精灵=
	{攻击=272,
	 行走=273,
	 施法=274,
	 待战=273,
	}
	_祥瑞模型.九尾冰狐_飞燕女=
	{行走=311,
	 待战=312,
	}
	_祥瑞模型.九尾冰狐_骨精灵=
	{行走=313,
	 待战=314,
	}
	_祥瑞模型.九尾冰狐_鬼潇潇=
	{
	 行走=315,
	 待战=316,
	}
	_祥瑞模型.九尾冰狐_狐美人=
	{
	 行走=317,
	 待战=318,
	}
	_祥瑞模型.九尾冰狐_虎头怪=
	{
	 行走=319,
	 待战=320,
	}
	_祥瑞模型.九尾冰狐_剑侠客=
	{
	 行走=321,
	 待战=322,
	}
	_祥瑞模型.九尾冰狐_巨魔王=
	{
	 行走=323,
	 待战=324,
	}
	_祥瑞模型.九尾冰狐_龙太子=
	{
	 行走=325,
	 待战=326,
	}
	_祥瑞模型.九尾冰狐_杀破狼=
	{
	 行走=327,
	 待战=328,
	}
	_祥瑞模型.九尾冰狐_神天兵=
	{
	 行走=329,
	 待战=330,
	}
	_祥瑞模型.九尾冰狐_桃夭夭=
	{
	 行走=331,
	 待战=332,
	}
	_祥瑞模型.九尾冰狐_巫蛮儿=
	{
	 行走=333,
	 待战=334,
	}
	_祥瑞模型.九尾冰狐_舞天姬=
	{
	 行走=335, 
	 待战=336,
	}
	_祥瑞模型.九尾冰狐_逍遥生=
	{
	 行走=337,
	 待战=338,
	}
	_祥瑞模型.九尾冰狐_玄彩娥=
	{
	 行走=339,
	 待战=340,
	}
	_祥瑞模型.九尾冰狐_偃无师=
	{
	 行走=341,
	 待战=342,
	}
	_祥瑞模型.九尾冰狐_英女侠=
	{
	 行走=343,
	 待战=344,
	}
	_祥瑞模型.九尾冰狐_羽灵神=
	{
	 行走=345,
	 待战=346,
	}
	-- _祥瑞模型.九尾冰狐_影精灵=
	-- {
	--  行走=347,
	--  待战=348,
	-- }
	_祥瑞模型.小马_飞燕女=
	{行走=411,
	 待战=412,
	}
	_祥瑞模型.小马_骨精灵=
	{行走=413,
	 待战=414,
	}
	_祥瑞模型.小马_鬼潇潇=
	{
	 行走=415,
	 待战=416,
	}
	_祥瑞模型.小马_狐美人=
	{
	 行走=417,
	 待战=418,
	}
	_祥瑞模型.小马_虎头怪=
	{
	 行走=419,
	 待战=420,
	}
	_祥瑞模型.小马_剑侠客=
	{
	 行走=421,
	 待战=422,
	}
	_祥瑞模型.小马_巨魔王=
	{
	 行走=423,
	 待战=424,
	}
	_祥瑞模型.小马_龙太子=
	{
	 行走=425,
	 待战=426,
	}
	_祥瑞模型.小马_杀破狼=
	{
	 行走=427,
	 待战=428,
	}
	_祥瑞模型.小马_神天兵=
	{
	 行走=429,
	 待战=430,
	}
	_祥瑞模型.小马_桃夭夭=
	{
	 行走=431,
	 待战=432,
	}
	_祥瑞模型.小马_巫蛮儿=
	{
	 行走=433,
	 待战=434,
	}
	_祥瑞模型.小马_舞天姬=
	{
	 行走=435, 
	 待战=436,
	}
	_祥瑞模型.小马_逍遥生=
	{
	 行走=437,
	 待战=438,
	}
	_祥瑞模型.小马_玄彩娥=
	{
	 行走=439,
	 待战=440,
	}
	_祥瑞模型.小马_偃无师=
	{
	 行走=441,
	 待战=442,
	}
	_祥瑞模型.小马_英女侠=
	{
	 行走=443,
	 待战=444,
	}
	_祥瑞模型.小马_羽灵神=
	{
	 行走=445,
	 待战=446,
	}
	
	
	_祥瑞模型.长耳兔_飞燕女=
	{行走=511,
	 待战=512,
	}
	_祥瑞模型.长耳兔_骨精灵=
	{行走=513,
	 待战=514,
	}
	_祥瑞模型.长耳兔_鬼潇潇=
	{
	 行走=515,
	 待战=516,
	}
	_祥瑞模型.长耳兔_狐美人=
	{
	 行走=517,
	 待战=518,
	}
	_祥瑞模型.长耳兔_虎头怪=
	{
	 行走=519,
	 待战=520,
	}
	_祥瑞模型.长耳兔_剑侠客=
	{
	 行走=521,
	 待战=522,
	}
	_祥瑞模型.长耳兔_巨魔王=
	{
	 行走=523,
	 待战=524,
	}
	_祥瑞模型.长耳兔_龙太子=
	{
	 行走=525,
	 待战=526,
	}
	_祥瑞模型.长耳兔_杀破狼=
	{
	 行走=527,
	 待战=528,
	}
	_祥瑞模型.长耳兔_神天兵=
	{
	 行走=529,
	 待战=530,
	}
	_祥瑞模型.长耳兔_桃夭夭=
	{
	 行走=531,
	 待战=532,
	}
	_祥瑞模型.长耳兔_巫蛮儿=
	{
	 行走=533,
	 待战=534,
	}
	_祥瑞模型.长耳兔_舞天姬=
	{
	 行走=535, 
	 待战=536,
	}
	_祥瑞模型.长耳兔_逍遥生=
	{
	 行走=537,
	 待战=538,
	}
	_祥瑞模型.长耳兔_玄彩娥=
	{
	 行走=539,
	 待战=540,
	}
	_祥瑞模型.长耳兔_偃无师=
	{
	 行走=541,
	 待战=542,
	}
	_祥瑞模型.长耳兔_英女侠=
	{
	 行走=543,
	 待战=544,
	}
	_祥瑞模型.长耳兔_羽灵神=
	{
	 行走=545,
	 待战=546,
	}